/effect
op 2Entities/effect applies a status effect for a number of seconds. The amplifier is offset by one — amplifier 0 is level I — which is the single most common reason an /effect command does not do what people expect.
Command1 to fix
15
- Effect is required.
Press C to copy
All entities
@e
Who or what the command applies to
Effect is required.
optional
Seconds, or "infinite" from 1.19.4 onwards. Defaults to 30.
optional
Amplifier 0 is level I, 1 is level II, and so on
optional
Examples
- Speed II for a minute
/effect give @p speed 60 1 - Permanent night vision
/effect give @a night_vision infinite 0 true - Remove everything
/effect clear @s
Common questions about /effect
›Why is my Strength II command giving Strength III?
The amplifier starts at zero. Level I is amplifier 0, level II is amplifier 1. Passing 2 gives you level III.
›How do I make an effect permanent?
From 1.19.4, pass infinite as the duration. On older versions use 1000000 seconds, which is a bit under twelve days and the conventional stand-in.
›How do I hide the swirly particles?
Set the hide-particles flag to true. It is the last argument, so the duration and amplifier must both be given as well.