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/tag

op 2Entities

Tags are free-form labels on an entity that nothing in the game reads but every selector can match. They are the standard way to remember "this is the one I mean" across ticks, and they survive reloads.

Command1 to fix
11
/tag @e add
  • Tag is required.
Press C to copy
All entities
@e

Who or what the command applies to

Tag is required.

Examples

  • Mark an entity
    /tag @e[type=zombie,limit=1] add boss
  • Select by tag later
    /kill @e[tag=boss]

Common questions about /tag

Do I need to create a tag before using it?

No. Unlike scoreboard objectives, tags exist as soon as you add one to an entity.

How do I select entities by tag?

Use tag= in a selector: @e[tag=boss]. Prefix with ! to exclude, as in @e[tag=!boss].