/playsound
op 2World/playsound plays a sound event to specific players. Volume above 1 does not make it louder — it widens the radius over which the sound can be heard, which is how you make something audible across a build.
- Sound is required.
- Sound category cannot be used without Sound, because the game reads these in order.
Sound is required.
Sound category cannot be used without Sound, because the game reads these in order.
Who or what the command applies to
~ ~ ~
~ is relative to where the command runs from
Above 1 increases the range, not the loudness
Examples
- Level-up chime
/playsound minecraft:entity.player.levelup master @a - Quiet click
/playsound minecraft:ui.button.click master @s ~ ~ ~ 0.5 1
Common questions about /playsound
›Why does nobody hear my sound?
The listener has to be near the position you gave. Since the position defaults to where the command ran, a sound triggered far from the player is silent. Play it at the player’s own position, or raise the volume to extend the range.
›What does the category actually change?
It decides which volume slider in the player’s audio settings controls the sound. Using master means it ignores the more specific sliders.