/random
no op neededTechnical/random returns a number in a range. value rolls quietly and returns the result for /execute store; roll announces it in chat. A named sequence makes the rolls reproducible from the world seed.
Command1 to fix
13
- Range is required.
Press C to copy
Range is required.
optional
Examples
- Roll a d6
/random value 1..6
Common questions about /random
›How do I put a random number into a scoreboard?
/execute store result score @s roll run random value 1..6.
›Are the results reproducible?
Only if you name a sequence. A sequence derives its rolls from the world seed and its own name, so the same sequence gives the same results every time; an unnamed roll does not.