/swing
op 2Entities/swing was added in 26.1 and plays the arm-swing animation on an entity without dealing damage. It is a presentation command — useful for NPCs and cutscenes.
Commandready
9
Press C to copy
optional
All entities
@e
Who or what the command applies to
optional
Examples
- Swing your arm
/swing @s mainhand
Common questions about /swing
›Does /swing hurt anything?
No. It plays the animation only; nothing is attacked and no item durability is used.
›How do I make a mob look like it is actually attacking?
Pair it with /damage. /swing plays the animation and /damage applies the hit, which together read as a real attack; on their own each is only half of one.