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/trigger

no op neededPlayers

/trigger is the one way a non-operator can change a score. Pair it with a clickable /tellraw message and you have a menu that ordinary players can drive, with a repeating command block reacting to the value.

Command1 to fix
8
/trigger
  • Objective is required.
Press C to copy

Objective is required.

optional

Examples

  • Player picks option 2
    /trigger menu_choice set 2

Common questions about /trigger

How do I set a trigger up?

Create an objective with the trigger criterion, then run /scoreboard players enable @a <objective>. Players can use it once per enable, so re-enable it after each use.

Why does it say the objective is not enabled?

Triggers are disabled again after each use. Re-run /scoreboard players enable for that player and objective.