/particle
op 2World/particle spawns visual effects. The three numbers after the position are a random spread on each axis, not a direction — a common misreading. Setting count to 0 turns speed into a directional velocity instead.
- Particle is required.
Particle is required.
Only some particles take options — dust, block, item, vibration
~ ~ ~
~ is relative to where the command runs from
0 0 0
Random offset on each axis
Who or what the command applies to
Examples
- Flame ring
/particle flame ~ ~1 ~ 0.5 0 0.5 0 20 - Red dust
/particle dust{color:[1.0,0.0,0.0],scale:1.0} ~ ~1 ~ 0 0 0 0 10
Common questions about /particle
›How do I make a coloured dust particle?
From 1.20.5 the options are SNBT: dust{color:[1.0,0.0,0.0],scale:1.0}. Before that they were four loose numbers — red, green, blue and scale: dust 1.0 0.0 0.0 1.0.
›Why can I not see my particles?
Particles are only sent within 32 blocks by default. Use force so they reach everyone, and check the client particle setting is not on Minimal.
›What does count 0 do?
It switches to directed mode: exactly one particle spawns and the delta values become a direction, scaled by the speed.