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/particle

op 2World

/particle spawns visual effects. The three numbers after the position are a random spread on each axis, not a direction — a common misreading. Setting count to 0 turns speed into a directional velocity instead.

Command1 to fix
24
/particle ~ ~ ~ 0 0 0 @p
  • Particle is required.
Press C to copy

Particle is required.

optional

Only some particles take options — dust, block, item, vibration

optional
x
y
z

~ ~ ~

~ is relative to where the command runs from

optional
x
y
z

0 0 0

Random offset on each axis

optional
optional
optional
optional
Nearest player
@p

Who or what the command applies to

Examples

  • Flame ring
    /particle flame ~ ~1 ~ 0.5 0 0.5 0 20
  • Red dust
    /particle dust{color:[1.0,0.0,0.0],scale:1.0} ~ ~1 ~ 0 0 0 0 10

Common questions about /particle

How do I make a coloured dust particle?

From 1.20.5 the options are SNBT: dust{color:[1.0,0.0,0.0],scale:1.0}. Before that they were four loose numbers — red, green, blue and scale: dust 1.0 0.0 0.0 1.0.

Why can I not see my particles?

Particles are only sent within 32 blocks by default. Use force so they reach everyone, and check the client particle setting is not on Minimal.

What does count 0 do?

It switches to directed mode: exactly one particle spawns and the delta values become a direction, scaled by the speed.