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/tick

op 3Technical

/tick changes how fast the world updates. The default is 20 ticks per second; freeze stops everything except players, and step advances a fixed number of ticks — invaluable for debugging redstone.

Commandready
11
/tick query
Press C to copy

Examples

  • Half speed
    /tick rate 10
  • Freeze the world
    /tick freeze

Common questions about /tick

Does freezing stop players moving?

No. Players still move and look around; mobs, redstone, growth and item entities all stop.

How do I run the game faster rather than slower?

/tick rate takes any value from 1 to 10000, so /tick rate 40 runs at double speed. /tick sprint runs a fixed number of ticks as fast as the server can manage, then returns to normal.