/tick
op 3Technical/tick changes how fast the world updates. The default is 20 ticks per second; freeze stops everything except players, and step advances a fixed number of ticks — invaluable for debugging redstone.
Commandready
11
Press C to copy
Examples
- Half speed
/tick rate 10 - Freeze the world
/tick freeze
Common questions about /tick
›Does freezing stop players moving?
No. Players still move and look around; mobs, redstone, growth and item entities all stop.
›How do I run the game faster rather than slower?
/tick rate takes any value from 1 to 10000, so /tick rate 40 runs at double speed. /tick sprint runs a fixed number of ticks as fast as the server can manage, then returns to normal.